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Tribes: Ascend Passes 1M Downloads

Hi-Rez Studios announces that the client for Tribes: Ascend has been downloaded more than one million times since the launch of the multiplayer shooter sequel a bit over a month ago. "We’re thrilled that over 1 million gamers have discovered the fast-paced and skill-based gameplay of Tribes," said Todd Harris, Hi-Rez Studios Chief Operating Officer. "It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates."

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71. Re: Tribes: Ascend Passes 1M Downloads May 16, 2012, 21:12 Jerykk
 
Trying to make the best competitive game turns out fail, a lot of times that is the reason IMO. It should be made fun. It doesn't have equal-sided maps/bases, it can never be balanced.

You can make a game fun while making it balanced for competitive play. Personally, I don't think it's much fun to have weapons and items inaccessible until you reach a certain level. Also, with the rigid matchmaking system that you propose, the community would be very fragmented.

And yes making the game progressively change as people level up is a new direction in this genre, I knew it would scare people weeks ago when I thought of it.

Not sure what you're talking about. Unlockables in multiplayer shooters have been around since BF2 and are standard since CoD. It's not a new idea. Once again, the key to keeping unlockables somewhat balanced is to ensure that nothing is inherently superior. There shouldn't be upgrades, there should be side-grades, providing more options for different playstyles.

And I wouldn't say the community is stuck in Tribes tradition at all. The whole class and unlockable system is a huge change, as are the health regen, physics, barriers surrounding the environment, spawning with loadouts, etc. There have been a large number of significant changes that aren't faithful to the series at all. If the community was clinging to tradition, T:A wouldn't have so many players.

This comment was edited on May 16, 2012, 21:20.
 
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