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DayZ Modification for Arma II

We've gotten a bunch of notes over the past week for the DayZ Modification for Arma II, Bohemia Interactive Studios' military shooter sequel (thanks LittleMe and Slippery_Jim). The requirements call for Arma II: Combined Operations, as Arma 2 free does not support modifications. Here's word on the mod's zombie-killing action:

Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.

New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!

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54. Re: DayZ Modification for Arma II May 17, 2012, 02:57 Raptor
 
ASeven wrote on May 16, 2012, 20:00:
PHJF wrote on May 16, 2012, 19:34:

Dunno, can you name a better/more immersive experience you can buy from steam for 30 bucks?

We aren't wanting to buy a mod, we are wanting to buy a terrible, horrible, broken game called ARMA which is required to run the mod. There's a difference. A game that's basically STALKER Online is a no brainer. Shame it isn't standalone.

It's not that broken anymore. Just a FYI.

Indeed, it's actually quite okay if you leave the usual clitches aside.
But nevertheless this series is the most fun I've had in any game online ever (the legendary days of running around in OFP in a mission you quickly threw together yourself are unsurpassed)
If you like polished AAA titles then yah, best to look elsewhere. This thing feels more like a graphical shell (not an ugly one at that) for something far more advanced than any big studio would even dream about doing.
 
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