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Out of the Blue

Got to play a bit more Diablo III last night with my pal MrKawfy, as we dueled both the monsters of hell and the server outages from hell. The game is loads of fun, but the connectivity woes did nothing to discourage the idea that requiring a persistent connection for a single-player game is an absolutely terrible idea from the player's perspective. I guess the only surprise is that so many people were saying just that long before the game's release that it's hard to believe Activision Blizzard would not have been more prepared for the launch in an attempt to prove the skeptics wrong. Well, whatever they did failed. Score one for the skeptics. Here's hoping they straighten this mess up soon.

Messy Links: Thanks Ant and Mike Martinez and Acleacius.
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55. Re: Out of the Blue May 17, 2012, 04:02 Bhruic
 
The only point I was trying to make was that it's not really just DRM, even if it does serve that purpose as well, since the always-on design in the game is based around actual features and server-side game hosting as opposed to just making sure you aren't pirating the game like UBI's setup does.

Fair enough, but that's the direction most publishers are going these days. Ubisoft screwed it up by jumping into the "always on" DRM before they were really ready for it. EA (and Activision/Blizzard) are definitely going the "we're going to bundle online features with the game, and use that as an excuse to force you to always be online". EA is doing that with the next Sim City, for example. There are reports they'll be trying to do that with the majority of their upcoming games.

The problem is that all of these features are optional. Sure, it's nice to have the ability to have an integrated friends list, etc, etc, but that's where I point back to Steam. It does a very similar thing, but it still has an "offline" mode. Because all of those features, while nice, shouldn't be mandatory to play a game.
 
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