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Out of the Blue

Got to play a bit more Diablo III last night with my pal MrKawfy, as we dueled both the monsters of hell and the server outages from hell. The game is loads of fun, but the connectivity woes did nothing to discourage the idea that requiring a persistent connection for a single-player game is an absolutely terrible idea from the player's perspective. I guess the only surprise is that so many people were saying just that long before the game's release that it's hard to believe Activision Blizzard would not have been more prepared for the launch in an attempt to prove the skeptics wrong. Well, whatever they did failed. Score one for the skeptics. Here's hoping they straighten this mess up soon.

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53. Re: Out of the Blue May 16, 2012, 23:38 HorrorScope
 
Sepharo wrote on May 16, 2012, 21:18:
HorrorScope wrote on May 16, 2012, 20:54:
Sepharo wrote on May 16, 2012, 20:33:
HorrorScope wrote on May 16, 2012, 20:29:
Simple note:
If a game has a real money auction house, it is a mmo in technical design. It will always require to be online. Otherwise people would be hacking in items to sell for cash. IMO you can't have it any other way.

How does this brand of comment still come up? Just take both the AH and RMAH out of SP and don't allow characters to cross over *gasp* problem solved.

Well if my aunt had a unit...

Sure if they did that, but they didn't.

But the point wasn't really even about SP, but the choice when deciding on a RMAH, it changes security on the whole game.

I'm not sure how to respond to this because I've seem to have lost the point you're trying to make. I originally thought your point was that the game needed to be online because of fears over hacked items appearing on the RMAH.

Is your point now that it needs to be online because it's online?

Point is with RMAH it had to be always online. Could they have made a totally independent SP game? Sure. But since they didn't, the other rule is greater then all other features combined. We have $$$ bouncing around, we can't have people dup'ing them. So when I see a game in the future touting a RMAH, I'll assume always online connection needed.

I wouldn't be surprised if many games start to offer it now, this gets the producers what they want "Always online DRM" and now yet another new revenue stream selling virtual crap. We are simply seeing the future. I chimed in a long time ago now about other companies trying the always online game where it didn't really have to be, how they would fail because they don't have the clout to pioneer it. I said it would take someone like Blizzard to make it work because enough will buy into it, it will then become the standard, enough will buy into it being the new way.

I also believe is D3 was PoE and PoE was D3. PoE would sell 2 million plus out of the gate, be all that and D3 would be a small after thought and ok'ish. Hype is powerful. The game to me didn't raise the bar enough.
 
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