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| [May 11, 2012, 09:47 am ET] - Share - Viewing Comments |
Games On Net -- How Cloud Gaming Turned Piracy Into Espionage.
But cloud games aren’t fully held by you, the gamer. The gamer only gets enough code to display the game on their computer. Critical data is stored on the server and streamed during play.
This is more than DRM because the gamer gets substantial benefits from the online connection. Two of the biggest are easy access to multiplayer games and increased protection from hacks. Neither could be provided without the online requirement—online-only means a large multiplayer population, and protecting the server code makes it difficult to hack.
Converting a cloud game to a single player game through reverse engineering is taking what the publisher hasn’t given you, and changing it to something else—with completely different benefits. It’s not fighting DRM. It’s taking what’s not yours.
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Re: Op Ed |
May 12, 2012, 20:02 |
Sepharo |
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Jerykk wrote on May 12, 2012, 16:29: In FPS games with bots, you usually have the AI logic stored locally, which is why you can host offline matches and still have functional bots. Well yes, if you run your own server (host your own game) you're obviously running the bot AI as well. I didn't realize that you were only saying that people have the AI code available to them... If you connect to a server that is running bots the AI calculations are happening on that server not on your machine. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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