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| [May 11, 2012, 09:47 am ET] - Share - Viewing Comments |
Games On Net -- How Cloud Gaming Turned Piracy Into Espionage.
But cloud games aren’t fully held by you, the gamer. The gamer only gets enough code to display the game on their computer. Critical data is stored on the server and streamed during play.
This is more than DRM because the gamer gets substantial benefits from the online connection. Two of the biggest are easy access to multiplayer games and increased protection from hacks. Neither could be provided without the online requirement—online-only means a large multiplayer population, and protecting the server code makes it difficult to hack.
Converting a cloud game to a single player game through reverse engineering is taking what the publisher hasn’t given you, and changing it to something else—with completely different benefits. It’s not fighting DRM. It’s taking what’s not yours.
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| 28. |
Re: Op Ed |
May 11, 2012, 23:54 |
Jerykk |
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This guy has no idea what he's talking about. Diablo 3 is going to get cracked and you'll be able to play it just fine in single-player, just like any other cracked game. While your character data will be stored online for legal copies of the game, crackers will just hack it so that that data is stored locally instead. Voila, problem solved.
The author seems to be under the misconception that the game's assets will be stored online and then somehow streamed to the player during gameplay. He also doesn't understand the difference between cloud gaming and server-side character storage. |
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