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| [May 11, 2012, 09:47 am ET] - Share - Viewing Comments |
Games On Net -- How Cloud Gaming Turned Piracy Into Espionage.
But cloud games aren’t fully held by you, the gamer. The gamer only gets enough code to display the game on their computer. Critical data is stored on the server and streamed during play.
This is more than DRM because the gamer gets substantial benefits from the online connection. Two of the biggest are easy access to multiplayer games and increased protection from hacks. Neither could be provided without the online requirement—online-only means a large multiplayer population, and protecting the server code makes it difficult to hack.
Converting a cloud game to a single player game through reverse engineering is taking what the publisher hasn’t given you, and changing it to something else—with completely different benefits. It’s not fighting DRM. It’s taking what’s not yours.
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| 22. |
Re: Op Ed |
May 11, 2012, 17:38 |
jdreyer |
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I am quite disappointed that D3 is online only. Am I going to pirate it? No, but I'm not going to buy it either. TL 2 will get my money.
The op/ed is pretty weak sauce. The guy's got to be a paid shill with such lame one-sided reasoning like that. Blizzard is doing it this way for one reason: control. Control how you play, control what you play, control when you play, etc. Honestly, I could care less about either multiplayer or achievements. So a cloud game has no purpose for me. |
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