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| [May 11, 2012, 09:47 am ET] - Share - Viewing Comments |
Games On Net -- How Cloud Gaming Turned Piracy Into Espionage.
But cloud games aren’t fully held by you, the gamer. The gamer only gets enough code to display the game on their computer. Critical data is stored on the server and streamed during play.
This is more than DRM because the gamer gets substantial benefits from the online connection. Two of the biggest are easy access to multiplayer games and increased protection from hacks. Neither could be provided without the online requirement—online-only means a large multiplayer population, and protecting the server code makes it difficult to hack.
Converting a cloud game to a single player game through reverse engineering is taking what the publisher hasn’t given you, and changing it to something else—with completely different benefits. It’s not fighting DRM. It’s taking what’s not yours.
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Re: Op Ed |
May 11, 2012, 15:59 |
Slashman |
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WarpCrow wrote on May 11, 2012, 12:34: It's funny that Blizzard have been able to take the same thing PC gamers crucified Ubisoft for, take it to even further extremes, and successfully sell it as a feature. Well they haven't sold it to me. But every time I say so, someone jumps in to tell me that I'm going to buy it anyway.
I managed to live without Starcraft 2 and I'll manage to live without Diablo 3. Plenty of other good games to play, but most people have no self-control. |
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