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| [May 08, 2012, 09:28 am ET] - Share - Viewing Comments |
Gamasutra - How long before the Kickstarter bubble bursts?
We are still in the early days of our Kickstarter relationship, the early days of falling in love. Everything our partner does is wonderful. We gloss over the risks, we ignore the downsides, because the glory of falling in love is everything.
I think we have about six months left of that period. Towards the end of this year, some Kickstarter projects are going to start slipping. Some will see their teams collapse amidst bicker recriminations. Some pledgers are going to start getting very angry.
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Re: Op Ed |
May 8, 2012, 15:13 |
shinchan0s |
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Eberron wrote on May 8, 2012, 14:28:
Beamer wrote on May 8, 2012, 14:18: Yeah, and most restaurants fail, too. Most bands fail. Most movie production houses fail. So long as some make it big people will keep trying. Most Kickstarters also fail. I would say it's much higher than 40%. Here's one struggling right now:
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm Eh... put me in the camp that is skeptical of Kickstarter funded projects. I do think games financed by gamers is a workable alternative to traditional publishing (I gave $10 to get into Mount and Blade beta), but I also think it will always remain a niche alternative.
Besides, I doubt you'll see the kinds of games you guys want financed through Kickstarter. You'll just end up with sequels and SNES-style RPG's with anime characters.
The Starflight project, meanwhile, seems like the ideal candidate for this kind of funding since it's a spacesim, a genre that lacks mass appeal and is cheap to produce. The development team also has a plan, a strong professional background, and a working prototype.
Unfortunately, no, the masses have spoken and they want more of this.
Kickstarter doesn't seem to work for projects that we like to think should benefit the most from this kind of financing - innovative games made by the true Indie developer. Why? Cuz gamers are retarded and have bad taste. |
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