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The Old Republic Losing Subs; Gaining Add-ons

Electronic Arts' Q4 FY12 and FY12 Financial Results are now online, offering balance sheets on the gaming giant along with tidbits of information about their operations. They report all-time high non-GAAP net revenue of $4.2 billion for the fiscal year, and a jump in digital non-GAAP revenue of 47% to $1.2 billion. Included is a note saying Star Wars: The Old Republic has 1.3 million active subscribers, which Ars notes is down from a reported 1.7 million in March, confirming speculation the game has been losing subscribers. They also report n a post-earnings conference call where EA Labels President Frank Gibeau said the drop was consistent with their "original assumptions" about the Star Wars MMORPG's post-launch prospects, though he also stated EA "intends to increase subscribers" with continual upgrades, including new guild features, player vs. player improvements, and "elder gameplay" for high-level players. EA also announces two new content packs, "Legacy" and "Allies," will be coming to the game this quarter.

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66. Re: The Old Republic Losing Subs; Gaining Add-ons May 8, 2012, 14:44 Wetworks
bhcompy wrote on May 8, 2012, 10:22:
WoW is very much a polished and dumbed down DAoC, particularly the combat system and battleground system. At that point in time, DAoC was really on its own as a game, as it was completely different than other offerings like Anarchy Online, EQ, etc(who were all unique in their own right).

I played Dark Age of Camelot for 3 years when it came out and it was nothing like Wow.

Main focus of PVP in DAOC = persistent open world realm vs. realm vs. realm
Main focus of PVP in Wow = instanced battlegrounds and arenas.

Main focus of leveling in DAOC = sit in a camp of mobs and grind for hours until you leveled. At higher levels you had to join a waitlist for grinding groups for the privelage of grinding mobs for hours and hours.
Main focus of leveling in Wow = lore rich quests that took you from lv 1 to lv 60, all solo friendly.

End game in DAOC = Realm vs. Realm vs. Realm pvp
End game in Wow = 40 man raids

Combat in DAOC = autoattack with queued up styles. My hero used a 5.7 second spear, that means no matter what I could only attack every 5.7 seconds. If i wanted to use a particular style I would have to wait 5.7 seconds and que it up and it would take the place of the autoattack.
Combat in Wow = blend of instants, autoattacks, instant styles. I could chain several styles instantly + have autoattacks going at the same time.

Dungeons in DAOC = public
Dungeons in Wow = instanced

This comment was edited on May 8, 2012, 15:29.
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