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Diablo III Interview

A video interview on Games On Net talks with Jay Wilson of Blizzard about Diablo III and "why item acquisition is more important than ladders, how they plan to handle latency for Australians, and why they will not incorporate an 'offline mode." They also have a blurb up about some comments Wilson made about the stand he took against changing the visual perspective in the action/RPG sequel that's due for release next week: "Very early on in the process we had some people who argued that we should not make the game isometric, that it would be better technology, more modern, if we made a third or first-person game," said Wilson. "I really would have nothing of it. For me a camera is not a technology choice, there's more than enough first and third-person games out there."

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77. Re: Diablo III Interview May 7, 2012, 20:05 Alamar
Undocumented Alien wrote on May 7, 2012, 16:35:
  • Health Potion Cool-down... wtf?

  • No more "mana" ball (in regards to a potion for it), now a kill "charge up" to fill... wtf?

  • Didn't like these two "features" at all, especially the cool-down shite, very much NOT Diablo.

    I totally disagree... When I played Diablo, potions were occasional use items for most of the game, and spam fests at others...

    For Titan Quest; a game I really enjoyed, boss fights consisted of holding down an attack (maybe using a few more), and hitting the potion button every ~3 seconds... Boring as shit...

    So I'm all for the game being balanced with a save-my-ass feature instead of a simulated health regen (as long as my finger/mouse doesn't slip).

    Tumbler wrote on May 7, 2012, 17:53:
    I'm guessing later enemies will have snare traps and stuff that slows you down so I'm guessing this won't work all the time.

    Waller... Look it up : )


    This comment was edited on May 7, 2012, 20:10.
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