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| [May 05, 2012, 3:40 pm ET] - Share - Viewing Comments |
An interview on Rock, Paper, Shotgun talks with Nels Anderson of Klei about working with EA's Partners program. After EA took some heat for offering an "indie" bundle, Anderson explains that a lot of those games could not have been created without EA, which some would say is the reason this all doesn't qualify as "indie." Here's one of his comments: First, all the games in this bundle were published via the EA Partners program. It’s the same group that Valve uses to release their games on consoles. It’s actually a very small group of people within EA and the people that run it are separate from EA’s internal studios.
And it really is a partnership. I never saw anything that could even be vaguely considered creative pressure. EAP got on board with the games because they liked the concepts and the developers! I think they understood that total creative freedom was very important to all the developers involved in these projects.
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Re: On EA and Indies |
May 5, 2012, 16:04 |
deqer |
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Beelzebud wrote on May 5, 2012, 15:49: Here is the problem.
They took the concept from the Humble Indie Bundle, so when people see "Indie Bundle" they assume that this is being handled as a 'pay what you want' promotion, and some of the money goes to charity.
What EA did was co-opt the "indie bundle" brand, and charge 20.00 for it, with no money going to charity. If they don't see why people are upset about it, they're more tone deaf than I imagined.
Are these games technically made by indie studios? Yeah, but that's not what people are pissed about here. It's EA brazenly using the "indie bundle" concept to turn a quick buck for themselves. I bet you million bucks they already know that, but they're just playing dumb with us. They most likely knew all along, ever since the meeting they had about it in their secret board room. |
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