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| [May 03, 2012, 2:20 pm ET] - Share - Viewing Comments |
A blog called Enizr.com has what look like scans of an issue of PC Gamer seemingly revealing plans for Company of Heroes 2, a sequel to Relic's World War II RTS game (thanks Joao). Here's their summary: "The game is being developed by Relic. Company of heroes 2 will being in 1941, the sequel is heading towards the eastern front the players will be given control of the soviet army during the largest battle of World War II. Company of heroes to is expected to arrives [sic] in 2013." Company of Heroes Online, the MMO installment in the series closed over a year ago, and rumors of CoH2 first surfaced late last year.
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| 21. |
Re: Company of Heroes 2 Revealed? |
May 3, 2012, 17:27 |
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Creston wrote on May 3, 2012, 16:46: I never really got into the original CoH. I thought at the time that it deviated from the established RTS formally too much (imagine my surprise when DoW2 came out...) and the really precise "this is needed to counter that and that is needed to counter that" stuff was just annoying. there were also way too many missions of the "These are your forces, and they're all you get. Now go attack Hitler's Third Legion with them!" variety.
It also had a just plain stupid final mission. "What's the ONE thing that really pisses RTS gamers off? Oh, it's when they have to fight in multiple areas of the map at once. Let's make a map where they have to do so in three (four?) different locations! GIGGLELULZ!"
So... not terribly excited about this one, but Relic makes good enough games that it always warrants to keep an eye on them.
Creston Are you really arguing over not being able to hit ctrl-a and sending a massive overwhelming mob to win the level?
Once you got tanks rolling out they more or less won. You might need some infantry with bazookas to take out AT guns, but otherwise tanks + machine guns = win. You'd just have to flank the tanks or it'd be a long, brutal slugfest.
And considering that every previous mission dealt with area control, expanding the game to cap & hold didn't strike me as that big of a stretch. |
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