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Diablo III Auctions Detailed

Blizzard announces a new Global Play functionality for Battle.net to allow Diablo III players to play on servers in different regions. They also announce a new Auction House Website for the action/RPG as home to the in-game auction functionality in the action/RPG sequel. This FAQ has all the details, including how the house rake will work:

In the gold-based auction house, a 15% transaction fee will be deducted from the final sale price of a successful auction.

In the real-money auction-house, for equipment such as weapons and armor, a fixed transaction fee will be deducted from the seller for each piece of equipment successfully sold. This fee is assessed only if the item is sold. For commodities such as crafting materials, gems, gold, and other “stackable” items, a 15% transaction fee will be deducted from the total sale price.
[…]
Note that additional fees apply for players who choose to receive the proceeds of their successful auction via PayPal™ (in regions where this option is available). See the Functionality section of this FAQ for further details.

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102. Re: Diablo III Auctions Detailed May 2, 2012, 22:32 RollinThundr
 
flechett3 wrote on May 2, 2012, 22:01:
No, it's not wrong. You, apparently, just don't know your history.

http://diablo2.diablowiki.net/Unique_Rings

In D2C, prior to v1.07, the game always dropped the three unique rings in a preset order:

Nagelring > Manald Heal > Stone of Jordan

This meant that if the game generated a Unique ring, from a monster drop or gambling, it would always be a Nagelring, if there was not already a Nagelring in that game (previously dropped or possessed by one of the character). If there was a Nagelring, then a Manald Heal would drop. If both, then a Stone of Jordan would drop. If all three, then the ring would spawn rare instead of unique.


So yes, they changed that in later patches, but for a time, it was not possible to have any of those rings drop if you already had one.

D2 was released in late June of 2000. LoD was released exactly a year later, and the expansion brought the game to version 1.07. The game is now up to 1.13b. While you are correct, that for one year the game had wonky drops for rings, it was NOT the case for a anyone after the expansion came out. What you said implied that in some cases unique items wouldn't drop if you had them in your inventory, which isn't true, and wasn't working as intended. I guess I could say that in D3 we should expect some Elite items to NEVER drop, because until patch 1.04 Lances and a handful of other elite items couldn't drop.

I wouldn't actually be surprised if the drop rates are tweaked to the point that even quality rares, never mind legendary items barely drop at all to encourage use of their embezzlement scheme of an auction house to begin with.
 
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