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26. Re: Morning Previews Apr 30, 2012, 17:03 Teddy
Alamar wrote on Apr 30, 2012, 15:26:
As for GW2, one of the neatest quests I did was a snowball fight with a bunch of kid NPCs running around... Good to practice the double-tap-dodge (which I'm actually fine with, as I played a lot of UT back in the day).


The snowball fight quest was awesome. So was the gathering of rabbit food, where you had to carry it across a field of rabbit holes. The rabbits would pop out randomly and chase you down to get the food back.

Frankly, I think anyone saying that the quests are 'standard' or lacking in variety is either completely full of shit or barely played the game. Since the majority of "quests" involve doing any of 3-4 different things, if you chose to just kill things, that's your own fault. I remember putting out fires in fields with buckets of water, killing bandits that were raiding a farm, gathering grapes, escorting caravans, destroying centaur villages, freeing slaves, snowball fights, solving riddles (easy ones), cleaning up graffiti, protecting miners and gathering up the ore they mined, scaring away rabbits from fields, protecting workers that were repairing a water pumping station, destroying portals in a swamp, luring armored crabs into traps, planting bait to lure rabbits into an area to pacify ettins, sealing a destroyer mound, watering plants, disarming traps, tearing down banners, destroying siege equipment...

The list could still go on, but if all you see in that list is Kill X, Collect Y, then the problem is yours, not the game's.
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