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| [Apr 30, 2012, 09:51 am ET] - Share - Viewing Comments |
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| 9. |
Re: Morning Previews |
Apr 30, 2012, 12:30 |
Alamar |
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So much disappointment in one little weekend...
I'm going to ignore all the beta issues, such as instances not working properly (fighting 6 mobs and getting owned, because the companion that was supposed to be helping, isn't), because it urges too many trolls (or are they fan boys?) to say, 'it's just beta, it'll be perfect on release'... or some shit : )
'Action' combat system... My ass... The combat felt no different than any other massive... You select a target, turn on your auto attack (make sure you're in range), and occasionally hit one of your other very limited (number of, that is) abilities...
Movement to dodge projectiles? I remember them showing centaurs firing arrows and players dodging them years ago... Where did that go? Or maybe the magic ballista I was testing against works differently, but if I'm far right, and it shoots, and I move far left, with the projectile following me, where's the difference from every-other-game? Now, doing an arbitrary dodge (double tap) in this scenario gives me an 'evaded' message, so maybe that's the 'action combat' they have?
I said it many times, but I was still so very disappointed to be doing the exact same kill/fed-ex/collect quests as every-other-game, but this time, without knowing how many iterations are needed (how is that an improvement?).
And now, my major beef... Attempting to play with (in the same area as) the wife was an exercise in futility... They copied the functionality from City of Heroes (and the like), which is 10 year old technology, and they can't do it half as well? Here's how the game is designed... When you go into an area, like say, Wayfarer Hills (early Norn area), and it's full, you get put into an arbitrary overflow 'queue' (fancy way of saying, a copy of the zone, so that you're not stuck not playing)... That part is good/fine... But since you can't swap to another arbitrary overflow zone, and the person you're grouped with, also gets thrown into a random one, you either have to get extremely lucky, or wait the hour (sometimes shorter, usually much longer, at least during peak) to be able to get into the same zone.
Now, I understand that it's possible the designers never had 3 copies of zone (2 overflow queues), so they just didn't see this issue come up, but holy crap what an annoying oversight... In a game that's constantly lauded as everyone else you're playing with being co-operative (not competitive for tags, kills, loots, etc)...
So in conclusion, it's just another 'WoW clone', or more accurately, just another mmo... For me, I'm mostly ok with that with other games, because they add their advancements to the genre (even if other companies don't 'learn' from them - more massives need sidekicking), but GW2 claimed to be so much more, and like being over-hyped with a movie (Blair Witch... I waited 2 hours for 'the scary part', and the only emotion it evoked in me, was the desire to go camping), it was a huge let-down.
So while I haven't mentioned anything that is beta specific, I do understand that one of these things can be 'fixed' before release, and I sure as hell hope they do... Not being able to play with friends in a massive, is just beyond ridiculous... I was hoping I just kept missing some obscure setting/option, and that' still possible, but the UI is so minimal in this regard, that's hard to believe (plus, it really should be in two obvious places - party window and map).
-Alamar |
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