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Shadowrun Returns Kickstart Complete

The Shadowrun Returns Kickstarter Page shows that this fundraising campaign is complete, and that over 36,000 backers have committed over USD $1.8 million to Harebrained Schemes' continuation of the cyberpunk RPG series. The game's kick start in place, they point the way to the Shadowrun Universe Website, where they have opened new forums dedicated to the project.

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30. Re: Shadowrun Returns Kickstart Complete Apr 29, 2012, 21:22 Dmitri_M
 
Wowbagger_TIP wrote on Apr 29, 2012, 20:31:
Dmitri_M wrote on Apr 29, 2012, 17:30:
killer_roach wrote on Apr 29, 2012, 17:18:
That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
It sounds like you're treating games like some high concept art project. I'm simply looking for a return to decent gameplay driven titles. I don't see KS as a build-up or a first step towards something "bigger". We've seen where "bigger" leads. Bigger means wide appeal and simpler titles with graphic styles and gameplay that appeal to the masses. From what I've seen the KS titles are driven by old gamers, the sorts of people current COD only playing "modern gamers" would dismiss as nerds. These people created the titles I grew up with, it's very clear to me what they aim to produce. Good new titles. My expectations begin and end with the result of these games. Hopefully they'll turn out decent.
When you think of bigger, I think you're still getting trapped in the binary choice he was referring to. It's not a choice between a game created to satisfy the 30-50K people that funded it and a game that must sell 5 million copies to be a success. There is a LOT of middle ground in there. If the game does well and they do a Shadowrun Returns 2, they could maybe raise twice the money and create a game with more depth and more content. Maybe they actually implement a matrix interface rather than just giving deckers the ability to manipulate the world via their own "magic" ways. There are all kinds of possibilities out there.
I'm not talking about specific gameplay elements. I was referring to talk about these titles causing a flood of high quality "open world high budget" titles. Which is odd since it contradicts everything the KS devs have said regarding publishers and the games industry.
 
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