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Valve on Half-Life 3 Ricochet 2

Develop has some excerpts from the Seven Day Cooldown podcast where Valve's Gabe Newell addresses the uncertain state of Half-Life 3, though he coyly calls the sequel he's hypothetically discussing Ricochet 2. The context makes it pretty apparent he's not actually discussing a sequel to this Valve created Half-Life modification, but rather the next full Half-Life game, though this is never explicitly stated. He uses this codename to explain the corner Valve has painted itself into at this point in terms of announcing and creating a third Half-Life (or second Ricochet, if you prefer). Here are the pertinent quotes:

“In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance,” Newell said.

“We end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super-transparent about the future of Ricochet 2.”

“The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next,” he said.

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54. Re: Valve on <strike>Half-Life 3</strike> Ricochet 2 Apr 23, 2012, 16:25 Beamer
Verno wrote on Apr 23, 2012, 16:19:
eunichron wrote on Apr 23, 2012, 15:59:
But remember L4D and Portal (and CS, TF, Dota, Alien Swarm, and DoD) weren't created by Valve. They were mod teams that got "absorbed" into Valve (bought out essentially, but I don't think those mod teams minded being bought out and employed by Valve). Half-Life is Valve's only original IP, and they haven't done anything with it in 5 years.

Maybe the ideas but if you saw Turtle Rock's preview builds for L4D1 or how rough Portal was as Narbacular Drop then unquestionably Valve put a lot of work and polish into those games. Valve is pretty much the best incubator in the industry right now and they do a lot of that work themselves. They don't just absorb the mod teams work and throw a Valve stamp on it or something. To say that they haven't done anything original in years seems like a silly aside, they were never about a huge portfolio in the first place and many "original" properties have emerged through their stewardship.

Even just from the perspective of the writing the OMM guys do that made L4D and Portal so memorable (not to single them out exclusively, but I think Wolpaw is the driving force there.)

I agree that Valve is the best incubator (and one of the only incubators, arguably) going. It takes some economic freedom that few others have, but it also takes smarts even fewer have.
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