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Op Ed

HotHardware - If You Resell Your Used Games, The Terrorists Win. Thanks Ant via Slashdot.
Both Browne and Braben conflate hating GameStop (a thoroughly reasonable life choice) with the supposed evils of the used games market. Braben goes so far as to claim that used games are actually responsible for high game prices and that "prices would have come down long ago if the industry was getting a share of the resells." Amazingly, no game publishers have stepped forward to publicly pledge themselves to lower game prices in exchange for a cut of used game sales.

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50. Re: Op Ed Apr 25, 2012, 03:09 Jerykk
It doesn't revolve around them, it uses them to demonstrate the reality of the situation.

Legality and reality couldn't be more opposite. Reality doesn't respect your rights. Reality doesn't care about what you're entitled to. Lock yourself in a cage with an angry bear and see how much he cares about the Constitution.

Fine, if you want to think of it from that perspective, every single sale of a game from a store is a used sale, so the publishers and developers should get paid more. When a store buys a game from a publisher, that's the sale. The store owns the copy. They then turn around and sell the game to other people, a clear case of a used sale! Sure, the store paid the publisher for the copy when they bought it, but now they are reselling the game, and the publisher isn't getting a cut of it!

You're neglecting the fact that stores are supposed to distribute products, not use them. That's why stores exist. That's why publishers sell them product in bulk at low prices. Stores are not supposed to use products and then resell them. Well, I think GameStop actually does that with the used games they stock but they aren't supposed to do it with new ones. When a publisher sells a batch of games to a store, they do it with the understanding that those copies will then be sold, unopened, directly to customers. Once all those copies have been sold, retailers are supposed to order more copies from the publisher. If retailers keep reselling the same copies over and over, this doesn't happen.

Hell, if publishers had any brains at all, they'd get into the used sale business. If they re-bought their own games at the prices Gamestop is charging (well, a little higher to beat out Gamestop), they'd be able to make the profits that Gamestop is making. But they've got the same blinders on that you have, and are more concerned with trying to combat a problem that only exists because they've ignored it.

You actually have a good point there. Well, almost. A big reason why GameStop is so popular is because it's so convenient. There's a GameStop store in practically every mall and shopping center. Publishers could buy and sell used games online, but that wouldn't be nearly as convenient to impatient and/or lazy customers. Setting up brick & mortar stores to handle used sales would be cost-prohibitive. If it was really that easy to cut out the middle-man, publishers would have done it already.

Not true, and you know it. The majority of pirated games come from someone involved in the distribution process, which is why they often beat the street date. No one is buying the game to release it online.

As Dev mentioned, that's not really true of PC games. It may have been true 10 years ago but since online activations started becoming standard, it's not true anymore. Even if you managed to obtain a copy of the game illegally, you'd still need to download the files needed to complete activation and those are difficult to get without buying a legal copy. As for console games, it's true that they typically get pirated before the U.S. release dates. However, that's because stores in other countries often break the street dates and start selling them prematurely. That's why the first pirated copies are almost always from the European SKU. Or store employees sneak out a copy after the shipments first arrive. According to your logic, those copies were already paid for so it's okay, right?

This comment was edited on Apr 25, 2012, 03:18.
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