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| [Apr 16, 2012, 09:17 am ET] - Share - Viewing Comments |
Following recent clues, EA officially announces Crysis 3, saying the next installment in Crytek's first-person shooter series is due in spring of next year for Windows, Xbox 360, and PlayStation 3. "Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, Chief Executive Officer of Crytek. "Leveraging the latest CryENGINE technology, we’re able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game." Though still a year off, they already outline three early multiplayer unlocks you can earn by preordering the Crysis 3 Hunter Edition (though the link they provide doesn't lead anywhere yet) as well as additional perks like a nanosuit module and an XP boost. Like Crysis 2, the sequel is set in a future version of New York City, here are some screenshots, and here's word: Players take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.
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Re: Crysis 3 Announced |
Apr 18, 2012, 19:51 |
theyarecomingforyou |
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Jerykk wrote on Apr 17, 2012, 02:10: A design decision largely driven by a console's limitations. Crytek simply could not replicate the same experience of Crysis on consoles without compromising it (as the ports eventually proved), so they decided to avoid that path entirely and go the city route. You may prefer this route but you can't really ignore the technical reasons behind it. Yes, but Crysis didn't even run well on most PCs at the time and is still very demanding.
Jerykk wrote on Apr 17, 2012, 02:10: I don't live in New York so I don't really have any emotional attachment to it. NY is also heavily overused in movies, television, comics and games, to the point where it's become stale as a setting. To be fair, I haven't found the story or writing of any of Crytek's games to be particularly compelling so the setting is largely irrelevant to me anyway. The point is that it's a city, something that people can relate to much more than a nondescript Korean island. There is no denying that it's an overused location but it's easier to relate to.
SXO wrote on Apr 17, 2012, 08:53: The story and setting in Crysis 2 was in fact changed from what they originally planned to make. Originally the plan was that you would play as Prophet as he went back into the island to take on the alien threat (as evidenced by the cliffhangar ending of the first game). They also stated as much after Warhead launched. I don't know about anyone else but I'm certainly glad they made that change. The characters in the original Crysis were completely forgettable and there was absolutely no advantage to bringing them back. |
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