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Crysis 3 Announced

Following recent clues, EA officially announces Crysis 3, saying the next installment in Crytek's first-person shooter series is due in spring of next year for Windows, Xbox 360, and PlayStation 3. "Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, Chief Executive Officer of Crytek. "Leveraging the latest CryENGINE technology, we’re able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game." Though still a year off, they already outline three early multiplayer unlocks you can earn by preordering the Crysis 3 Hunter Edition (though the link they provide doesn't lead anywhere yet) as well as additional perks like a nanosuit module and an XP boost. Like Crysis 2, the sequel is set in a future version of New York City, here are some screenshots, and here's word:

Players take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.

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47. Re: Crysis 3 Announced Apr 16, 2012, 15:01 Flatline
theyarecomingforyou wrote on Apr 16, 2012, 14:07:
Shineyguy wrote on Apr 16, 2012, 13:42:
Also, I agree with the sentiments here that 2 was abysmal and 1 was great.
Hang on a second, when did the original game become "great"? It had some interesting ideas but it really didn't compare to games like Half-Life 2 or Far Cry. People keep talking about how open Crysis was but most of the time you followed very similar routes and the narrative was still very linear. Far Cry 2 - which came out a year later - achieved a much more convincing open world, with gameplay that was also less linear.

Wait we're so brain damaged we're remembering Far Cry 2 fondly now?

The game where enemy AI would spawn in *in front of you* and if you cleared a crossroad and walked 20 feet away and came back they respawned? The game where the AI had magical weapon maintenance fields that gave them perfect accuracy at around half a mile yet as soon as they dropped their weapon it became an inaccurate, jam-prone POS? The game where it took forever to get anywhere because you had a firefight every 12 seconds? The game where the AI was so sloppy when you were allied with a faction for a mission their dudes would *still* shoot you immediately on sight?

There were some cool concepts to FC2, but the game was a piece of shit. To this day it's the only game I've ever traded in it was so terrible.

Edit: If foliage and plant life can't block enemies line of sight, then I don't want to play in a fucking forest or jungle or whatever. At least I could hide behind a fucking bush in Crysis, unlike FC or FC2. I remember hiding behind a boulder in FC2 and a patrol pulled up, got out, and homed in on me. Apparently even level geometry didn't always block line of sight for your enemies, but it sure as hell blocked *your* line of sight.
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