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Legend of Grimrock Patch Plans

The Legend of Grimrock Website has a launch week update, saying the dungeon crawler can still be had for its 10% preorder discount, and also outlining plans for the game's first patch, to address the following issues:

  • vsync is enabled by default
  • borderless windows are no longer topmost
  • pressing ESC closes character sheet
  • fixed unlimited frost arrow exploit
  • bug fix: topmost menu item don’t work reliably in 2560×1440 resolution
  • bug fix: wall text translations are not dismissed when right-clicking
  • bug fix: inanimate objects can be backstabbed
  • bug fix: projectiles go through doors in some very rare cases
  • improved display resolution auto-detection at first launch
  • fixed a couple of typos
  • removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)

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24. Re: Legend of Grimrock Patch Plans Apr 14, 2012, 04:41 jimnms
 
jacobvandy wrote on Apr 13, 2012, 23:57:
You're talking about a group of guys that implemented an option for "old-school mode," wherein the game does not automatically generate your map and recommends you keep graph paper at the ready... I think they'd be offended by such requests (and how tedious would it be to deselect the last spell you cast whenever you want to use a different one?). However, you do find spell tomes that you can hold on to for as long as it takes to memorize them. Or, you know, just write them down. Pen and paper is basically a peripheral for this and other types of classic games.

No, I'm talking about how even old school games like this didn't require you to memorize combinations of symbols and press them every time you wanted to cast a spell. In EOB, once your character has learned a spell, to cast all you do is click the spell book and click on the name of the spell you want to cast.
 
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