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Tribes Ascend: Launches

The Tribes: Ascend website is now accepting signups for Hi-Rez Studios' revival of this beloved multiplayer shooter series. They offer client downloads and account registration for the free-to-play game, and here's word on what to expect:

Hi-Rez Studios, independent developer of AAA free-to-play online games, today announced the official release of Tribes: Ascend. The fast-paced, sci-fi multiplayer shooter has completed Beta testing and is now a live PC game available for digital download.

Tribes: Ascend is the world's fastest shooter. The game features jetpacks, skiing, vehicles, team-based gameplay, and cutting-edge graphics using Unreal 3 technology. With this official release, the game is available for download directly from the developer at

The Tribes: Ascend release build includes 9 playable classes, 5 game-modes, and 16 unique maps.

Recent additions include the CTF map Raindance, as well as a new game-mode called Capture and Hold. The Release build also includes a preview of the Custom Server functionality that will soon be available to players.

"For the past 15 months, we've had a very passionate dev team working hard toward this goal," said Todd Harris, Hi-Rez Studios COO. "Along the way some publishers told us modern gamers couldn't handle an FPS that was fast-paced and skill-based. We believe otherwise. Players seem to agree since we've had well over 500,000 join our Beta. We're excited to now grow the community further with the official release."

Hi-Rez Studios also released a summary of Beta statistics including:

        • 575,000+ beta participants
        • 150 million player kills
        • Over 3 million Blue Plate Specials
        • Over 3 million flag captures

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15. Re: Tribes Ascend: Launches Apr 12, 2012, 16:37 elefunk
PC Gamer's review was excellent:

Covers everything that makes the game great (pretty much everything), the things that need the most improvement (vehicles, team communication), and how the financial model affects everyone:

Tribes’ free-to-play model is pretty fair, as those things go. Pricing is tiered: spending more gets you proportionately more in-game currency. For $50, you get 5,500 gold, or 110 gold/dollar. For $20, you get 1,800 gold, or 90 gold/dollar. $30 (3,000 gold) is enough to try every class and specialize in two or three. The six paid classes (everyone gets the Pathfinder, Soldier, and Juggernaut free) cost between 160 and 280 gold each. All six is 1,360 gold, or about $13.

That’s reasonable—the barrier to finding your favorite class is low. Owning more classes opens more gateways to player purchasing of weapons, perks, skins and equipment, most of which cost more. The most expensive weapons are about $8, and that does include attractive guns such as the MIRV (a cluster-mortar that fires a shell that splits in mid-air) and the Infiltrator’s Jackal, the only remote detonation weapon in Tribes. The two currently-available skins are $6.75 and $9.75—high, but comparable to cosmetic equivalents in League of Legends, for example.

Paid (“VIP”) players are awarded bonus XP after each match, but skill still absolutely overrides those boons. At the time of writing, all weapons and perks can also be purchased with that freely earned XP. Most importantly, the payment model doesn’t replace the need to master Tribes’ weapons and movement. You still have to aim where enemies will be, not where they are.
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