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| [Apr 11, 2012, 7:28 pm ET] - Share - Viewing Comments |
The Legend of Grimrock Website announces the release of Almost Human's dungeon crawler, which is available at a 10% discount from their site, GOG.com and Steam. Here's a release trailer, and here's a bit on the game: Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
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Re: Ships Ahoy - Legend of Grimrock |
Apr 11, 2012, 22:15 |
HorrorScope |
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First the game is great, way to update a classic.
That said it makes you remember how it all went down. We had Dungeon Master, we had Eye of the Beholder, then it moved to Ultima Underground, we felt "wow we are really advancing". Wolfenstein, Quake etc. We felt, we moved forward and past lame Dungeon Master etc.
Well after 15 years of being fed FPS this reminds us why this genre shouldn't have gone away. In fact it should have expanded, perhaps Wizardy 8 is along that expansion end of it.
I like this a lot, it's like getting back in the walker again, relearning everything we already done. Now in the future I would like to take this and advance it to where it should have gone all along. Have your Dungeon Masters, have your Quakes. Not one or the other. |
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