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Bulletstorm Sequel Cancelled; PC Piracy Mentioned

In spite of EA saying the original "under-performed," a sequel to Bulletstorm was in the works at People Can Fly before being cancelled by parent company Epic Games reports GameSpot, who hear from Epic president Mike Capps on the topic. Mike indicates they have put the Polish developer on a different project they will "be announcing pretty soon," though there is no clue if this is the recently revealed PC game Epic is planning. "We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," he said. "We haven't announced that yet, but we will be announcing it pretty soon." He goes on to praise Bulletstorm and says he'd love to go back to the property, "but right now we don't have anything to talk about." Just to stir the pot a little, the story concludes with Capps' comment that sales of the PC version may have been harmed by piracy: "We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."

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108. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 16:58 ViRGE
 
Jdrez wrote on Apr 10, 2012, 12:39:
*Edit to add*: also, it's tiring that nobody in the industry admits how much Xbox piracy there is. I know plenty of people who simply flashed the optical drive and download games to DVD-R's.

The reason there's less piracy on the console toys is that millions of non-geeks have a console and most of them don't know how to pirate for those.
Well there's two reasons really. You've covered the first one: it's hard. Compared to downloading a file and running it, modding an 360 isn't nearly as easy. People still pirate of course, but I've never seen any evidence that it's anywhere near PC piracy on a per-capita basis. 360 piracy is still mostly in the realm of a smaller number of competent, capable techies.

The second reason it's lower is that unlike the PC there's a death penalty if you get caught. Microsoft can and will ban modded 360s from XBL forever, and while this doesn't stop you from playing SP games, there are a lot of people who like MP games and a lot of other neat services you need XBL for. Lacking any kind of XBL access makes the 360 a good deal less valuable (both literally and metaphorically). This is as opposed to the PC, where pirating Bulletstorm didn't get you permanently thrown off of Call of Duty and such.
 
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