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New NVIDIA Beta Drivers Add FXAA

GeForce.com now offers new NVIDIA GeForce beta version 301.24 drivers, adding new gaming features and promising a performance boost in The Elder Scrolls V: Skyrim. Here's a bit on what the new driver family introduces:

With the release of the GeForce 301.24 beta driver, a high-speed, shader-based anti-aliasing technique can be applied directly to hundreds of games through the NVIDIA Control Panel. Called NVIDIA FXAA, this technique is up to 60% faster than 4xMSAA, and can produce results equal to or better than the ageing anti-aliasing solution. Furthermore, FXAA is able to anti-alias increasingly-popular transparent textures, as shown in our Batman: Arkham City Graphics Breakdown and Performance Guide, making it the clear winner in many of today’s games.

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13. Re: New NVIDIA Beta Drivers Add FXAA Apr 9, 2012, 16:11 Mordecai Walfish
 
eRe4s3r wrote on Apr 9, 2012, 15:13:
But maybe there is other ways than ENBSeries? That works on nearly no game properly. Latest version doesn't even run on more than like 5 games.

ENB series supports other games in older releases. When the author makes a new version, there is no promise for backwards compatibility for other games. For the intents and purposes of the previous versions, they have been tuned to what the developer wanted to achieve in that particular game before moving on.



What I'm most looking forward to in new Nvidia drivers are a proper FPS limiter, triple buffering for Direct3D games, and their new v-sync technique(s). It is very annoying to have to use multiple third party programs to achieve these things.

Nvidia is catching on to the fact that many of their users are doing this. FPS limiter will be in their drivers soon, and hopefully the new adaptive v-sync implementation will be available to older gpu's as well, and is effective in the struggle between glitch-free graphics on flatscreens (v-sync on), and the massive input lag that it causes. (not to mention the stabilizing effect it can have on 50-300FPS jumps in some areas of games)


Their new AA implementation in the 680 series looks interesting as well, as I think they are actively developing new techniques like this, as opposed to trying to get FXAA more complicated and demanding with other filters & fixes involved. One of the core cases I believe they have laid out for the new AA is the increase in sharpness when compared to other post-process AA routines (FXAA).


Either way, I am happy with Nvidia's choices to mature their drivers and hardware in the direction they are going, it shows they are at least somewhat attentive to their audience's needs... which is *not* all just "MORE SPEED!". That makes GPU users look like a bunch of junkies, when some of us 3D addicts quite prefer the quality in our product first and foremost. =)

This comment was edited on Apr 9, 2012, 16:24.
 
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