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New NVIDIA Beta Drivers Add FXAA

GeForce.com now offers new NVIDIA GeForce beta version 301.24 drivers, adding new gaming features and promising a performance boost in The Elder Scrolls V: Skyrim. Here's a bit on what the new driver family introduces:

With the release of the GeForce 301.24 beta driver, a high-speed, shader-based anti-aliasing technique can be applied directly to hundreds of games through the NVIDIA Control Panel. Called NVIDIA FXAA, this technique is up to 60% faster than 4xMSAA, and can produce results equal to or better than the ageing anti-aliasing solution. Furthermore, FXAA is able to anti-alias increasingly-popular transparent textures, as shown in our Batman: Arkham City Graphics Breakdown and Performance Guide, making it the clear winner in many of today’s games.

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4. Re: New NVIDIA Beta Drivers Add FXAA Apr 9, 2012, 13:12 CeeJay
 
I prefer SMAA and the post and pre sharpening filters in FXAA Post Process Injection and InjectFXAA could use a lot of work.

So .. I rewrote the sharpening filter completely.
My new shader is here : http://dl.dropbox.com/u/9942986/LumaSharpen.7z

Unfortunately I can't integrate it with SMAA, because I need to run the sharpening in a pass before SMAA, and the injector does not support extra custom passes. Maybe in the future?
So for now my focus is integrating it into ENBseries because ENBseries have a proxy option to use another injector as it have run.
It's a roundabout way but it should give me the ability to run sharpening before SMAA.
 
I'm the developer of SweetFX
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