|
|
 |
| [Apr 07, 2012, 11:49 am ET] - Share - Viewing Comments |
This Kickstarter from Escape Hatch Entertainment seeks to fund Starlight Inception, "a space combat experience with modern elements of strategy and tactics." Escape Hatch is headed up by Garry Gaber, formerly of LucasArts, and the post contains quotes verifying his long-standing passion for this type of game: Our goal is to create a descendant of the space combat genre - it's a game about flying space fighters, bombers and other spacecraft, but it's also about managing the ship's power usage between shields and stealth generators, engines, and weapons. Plus, as you get further in the game, you amass quite an arsenal to pick from for missions. The game's art style is photoreal and gritty - you'll feel like you're in the middle of a big battle amongst the planets, moons and asteroids, making decisions that affect your life and the life of your wingmen, whether human or autonomous drones.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 21. |
Re: title |
Apr 7, 2012, 18:23 |
Crustacean Soup |
|
|
jdreyer wrote on Apr 7, 2012, 18:10:
CommunistHamster wrote on Apr 7, 2012, 11:56: Not enough of a track record or proof of concept for me to fund this yet. basically a new x wing though which would be beyond amazing. Yeah, which makes me wonder: Why aren't any studios doing a AAA space combat game? Look at all the interest and buzz for that fan-made Wing Commander game. I don't know. The art load for a modern AAA game is a pretty hefty chunk of the budget, and think of what you need for a (classic-style) space combat game:
- Ships - 2D backgrounds - Weapon effects - UI
That totally omits an enormous chunk of what other games require, including: - characters - character animations - weapons (okay, you can have this, but at lower LOD than an FPS) - 3D environments (huge; this includes the level design, environment artwork, and AI paths) |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.