The Arma III Website has an update from Bohemia Interactive Studios on the animations in their upcoming military shooter sequel, describing how they are using three optical motion capture systems, including high-end Raptor-4 cameras from Motion Analysis Corp (thanks Slippery_Jim). They offer an interview with Zdeněk Vespalec, talking with the game's animation lead, and offer this trailer showing how this all looks in the game.
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Donkey_Punch wrote on Apr 8, 2012, 13:16: Until they figure out how to prevent an enemy AI from seeing and killing you with an AK47 from miles away the game will always be for a niche market only.
I am tired of dying from some enemy AI that shoots with super-human precision when I still can't even see him.
I understand your frustration. Sometimes its really unfair, and theres still a lot of tweaking to be done on the AI. However, it is extremely hard to spot enemies in this game, especially when tehre is lots of vegetation around. "Camping" soldiers will always have a huge advantage, because they can spot movement much easier.
The "cheating" AI also relativize once you can spot them better with thermal. You can actually see very well how they seem to cheat. They work together, talk to each other and look the direction where a shot came from.
Yeah, they still cheat sometimes, because they can see through bushes sometimes (though that has become very rare), but you also have to realize that this is no Rambo game. One man would never be able to kill more than 5 people, even in an ambush, before he would get owned without cover. Now, if you have a squad of 11 AIs, this is a total different story. You can accomplish much more with them.
Waiting for BIS to come back to their senses and do a real ArmA 2 successor.