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| [Apr 05, 2012, 09:33 am ET] - Share - Viewing Comments |
BioWare announces Mass Effect 3: Extended Cut, a free DLC pack for Mass Effect 3 they hope will address widespread unhappiness with the conclusion of the action/RPG sequel. Here's word on the free DLC, which does not yet carry a release date: BioWare, a Label of Electronic Arts Inc. announced Mass Effect™ 3: Extended Cut, a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC for no extra charge*.
“We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.” “We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,” said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA’s BioWare Label. “Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team’s artistic vision for the end of this story arc in the Mass Effect universe.”
Casey Hudson, Executive Producer of the Mass Effect series added, “We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.”
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Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut |
Apr 5, 2012, 15:12 |
Yifes |
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SXO wrote on Apr 5, 2012, 14:13: It would be quite powerful if it made sense. Explain to me how Joker and the crew got to the relay before it exploded, used it to jump to another system, and survived the explosion of the relay in that system to end up crash landing on a habitable system. As for the catalyst, it only makes sense if you don't try to make sense of it. And this is just scratching the surface of how ridiculous the ending(s) is/are. How do you know they're in a mass relay? They could be just using their FTL drive to travel to a neighboring system. Also, how do you know the world is new? They could've just landing in some jungle in an already inhabited system. When I say new world, I was speaking of a post reaper era, not literally an unexplored system. Also, the timeline isn't exactly clear. We don't know what exactly the Normandy was up to during those last moments, or in fact how long the destruction of the mass relays took, or when the destruction of the relays started with relation to the rest of the battle. |
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