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| [Mar 22, 2012, 09:57 am ET] - Share - Viewing Comments |
The Guild Wars Facebook Page has more on the microtransaction system in Guild Wars 2, following up on the recent update on the ArenaNet Blog on the business model for the upcoming MMORPG sequel. Here's word: Here are a few important clarifications about our microtransaction system. First, that gold is coming from other players. So somebody must have an abundance of gold if he trades it to a player. The system is not adding new gold from the outside.
Second, take into account the gem/gold trading system. Everything that is in the store will basically be available for gold with this system - so it doesn't really matter what is in the store, as it is also available for players who play and don't want to spend additional money. Hope that helps! ~RB2
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| 24. |
Re: More on Guild Wars 2 Microtransactions |
Mar 22, 2012, 18:54 |
Endo |
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Prez wrote on Mar 22, 2012, 17:58: Okay. I just heard everyone saying that the only thing the cash shop would be selling are vanity items. Knowing that the only way to get these items is to grind for them or pay cash for them makes the game less enticing to me, but we'll see. What exactly did you expect? When have we ever had a real MMO that was truly free to play with nothing to pay for except the initial purchase price and nothing but fluff items in the cash shop? I have never seen such a game, and I would bet good money we never will. You can't compare this with the original GW because it's not the same kind of game.
Personally I am very happy with them going this direction because I would much rather spend money on a few essentials in a cash shop than pay a subscription fee. And I would much rather pay EITHER of the above than put up with another completely instanced game.
Also, Guild Wars isn't going away you know. If that's the kind of game you want, you can keep playing it. There's also plenty other games out there that are more similar to it than GW2 will be. |
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