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Mass Effect 3 Ending Changes Planned

The BioWare Blog has a post from BioWare co-founder Dr. Ray Muzyka confirming that criticism of the ending of Mass Effect 3 has had a massive effect on them, and they will indeed be changing the way the game ends, as they said they might. Here's a bit on their change in plans, and what lead to this point:

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. Youll hear more on this in April. Were working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback weve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and were planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, Im proud of the team, but we can and must always strive to do better.

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134. Re: Mass Effect 3 Ending Changes Planned Mar 22, 2012, 17:58 RollinThundr
 
finga wrote on Mar 22, 2012, 17:36:
Jerykk wrote on Mar 22, 2012, 12:37:
Jerykk, I found it pretty easy to figure out the ends to the genophage, Geth/Quarian, and species relations stories in my playthrough. Those choices did make it through from the first through the third game for me, and I don't need the game spelling out every event to their last letter. Maybe future DLC will handle that, but if it doesn't, is it really that difficult for it to be left a little bit open?

I seriously doubt you could figure out the long-term (and by long-term, I mean well past ME3) impacts of curing the genophage, saving the Rachni queen or giving the Geth individuality. If the Krogan Rebellion was any indication, allowing Krogan to breed without hindrance ends badly. However, with Wrex and the Queen in charge, maybe that wouldn't be the case this time. Both possibilities are equally viable but the ending doesn't provide any closure. And I'm sure that saving the Rachni would have implications that extend far beyond getting some extra workers on the Crucible. 20 years after ME3, would they still be so cooperative? Or would they be trying to regain their former glory? And would the newly empowered Geth remain peaceful or would they eventually become the next Reapers?

There are tons of loose ends that ME3's ending doesn't tie up. Sure, I can try and imagine the long-term consequences of my choices but that kind of defeats the whole point of choice and consequence.
Seems reasonable that this is what future sequels would cover. Let that writing happen then rather than now. One thing that the developers have never wavered on is that the first three games is Shepard's story, and it ends in ME3 (and presumably the DLC).

We saw plenty of choice and consequence in ME3. No, we don't see what happens 20 years down the road; why, was that really necessary?

That meant nothing since the entire fleet was stranded on earth to starve to death, and your crew, that was on earth with you 5 mins prior magically warped onto a fleeing Normandy for no reason.

I don't think the ending/bioware defenders get it, people aren't looking for a rainbows and unicorns ending, one that may any sort of sense and presented at least a tiny bit of closure however would be nice.
 
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