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Mass Effect 3 Ending Changes Planned

The BioWare Blog has a post from BioWare co-founder Dr. Ray Muzyka confirming that criticism of the ending of Mass Effect 3 has had a massive effect on them, and they will indeed be changing the way the game ends, as they said they might. Here's a bit on their change in plans, and what lead to this point:

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. Youll hear more on this in April. Were working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback weve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and were planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, Im proud of the team, but we can and must always strive to do better.

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122. Re: Mass Effect 3 Ending Changes Planned Mar 22, 2012, 11:12 Creston
 
Asmo wrote on Mar 21, 2012, 23:48:
And that's the problem...

You make this big gamble decision, the last queen that could be the progenitor of a race that threatened to wipe out all other life, and you can kill her or let her live... Again...

And the sum total of that is 25 points (can't recall the number honestly) of rachni workers helping out on the crucible.

I wonder, if you kill the queen in 1, do rachni reapers cease to be in game? Or is it just explained as 'oh, there was another rachni queen hiding somewhere'? It all feels so trite, pointless and inconsequential...

Yeah, the Rachni plot really went off the rails. I guess it didn't really fit in with their "War Asset" stuff.

It's sad they didn't stick it out with their original idea that your choices in previous games would have far-reaching consequences in the final chapter. Then again, I guess if you'd chosen poorly in the previous 2, you might have wound up with a REALLY short game if everyone you could have had as an ally was already dead... Shepard leaves Earth in the Normandy, comes straight back and attacks the Reapers, dies.

Then again, the Genophage subplot has a lot of different ways it can play out, so not sure why they couldn't have done something similar with the Rachni. Maybe they ran out of time.

Creston
 
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