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Mass Effect 3 Ending Changes Planned

The BioWare Blog has a post from BioWare co-founder Dr. Ray Muzyka confirming that criticism of the ending of Mass Effect 3 has had a massive effect on them, and they will indeed be changing the way the game ends, as they said they might. Here's a bit on their change in plans, and what lead to this point:

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. Youll hear more on this in April. Were working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback weve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and were planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, Im proud of the team, but we can and must always strive to do better.

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109. Re: Mass Effect 3 Ending Changes Planned Mar 22, 2012, 03:49 Jerykk
 
Yowzers, you're totally missing the issue here, finga. Mass Effect is supposed to be an RPG series with a heavy emphasis on choice and consequence. Many of the choices you can make throughout the series have potentially significant long-term consequences (curing the genophage, saving the Rachni queen, giving the Geth individuality, etc). As the supposedly final game in the series, ME3's ending should have shown or at least described the long-term consequences of such choices. Given the fact that you spend most of your time in the series trying to save the universe, the ending should have shown the fates of your companions and their respective races as well. This is what other RPGs like Fallout and Dragon Age Origins did and nobody had any issues with those endings. Why? Because they provided satisfying closure. You made choices throughout the game and saw the long-term impact of those choices at the end. That's how all RPGs should work.

ME3's lack of closure is even more disappointing because of the scope of the series. ME is the first series to offer persistent choice and consequence across multiple games. The first two games were pretty lacking in the consequence department, so naturally players expected things to be fully resolved in the final game. That was not the case and thus, people were disappointed. That doesn't make them unreasonable, it just makes them rational.
 
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