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Mass Effect 3 Ending Changes Planned

The BioWare Blog has a post from BioWare co-founder Dr. Ray Muzyka confirming that criticism of the ending of Mass Effect 3 has had a massive effect on them, and they will indeed be changing the way the game ends, as they said they might. Here's a bit on their change in plans, and what lead to this point:

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. Youll hear more on this in April. Were working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback weve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and were planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, Im proud of the team, but we can and must always strive to do better.

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64. Re: Mass Effect 3 Ending Changes Planned Mar 21, 2012, 16:35 Verno
 
TheBigVlad wrote on Mar 21, 2012, 16:31:
I would think the point would be to entertain. Many of the choices I made during the series did alter my gameplay experience enough that I felt like they mattered, but I never expected them to make any huge impact to the overall story. I'm not sure why anyone would, honestly.

Bioware has literally said that the game is all about building "your Shepard and telling your story". I get what you're saying about not expecting a totally personalized ending but its hard to argue that it wasn't sold that way. In fact Casey Hudson also said there would be individualized endings that were "too many to count" and claimed that there would not just be a simple three choice ending.

It's not totally about personalization either, a lot of people were very attached to their companions and wanted some explanation in that regard too. The ending should have worked on some level but it just doesn't really seem to satisfy most people no matter what you're into - lore, the characters, your protagonist, etc.
 
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