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Wasteland 2 Update; Fargo Says: "Kick It Forward"

Wasteland 2 by inXile entertainment Kickstarter update #4 features Brian Fargo channeling his inner Billy Joel to explain "We didn't start the fire." He says that while they are on the verge of the $1.5 million funding level that will permit them to create Linux and OS X editions of Wasteland 2, he does not foresee making console editions of the post-apocalyptic RPG sequel: "It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us. The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the 'PC'. We will consider a tablet version due to the similarity of the screen and interface but even on that we need to do a bit more research." He also proposes a little Kickstarter socialism to help share the tremendous support some projects are receiving:

And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.

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27. Re: Wasteland 2 Update; Fargo Says: Mar 21, 2012, 17:03 Dev
Since he said he's NOT using kickstarter funds to do this (above he said that "I am not suggesting taking a backers money and moving it to another project") then that's fine. He's only using FUTURE profits on the game, quote from above "once game has shipped". I.e., non kickstarter funds. So since that's his own earned money, he can do what he likes with it. I also don't think he's talking just 1 project, in fact, if he does it going forward, he will have a stream of incoming money that will end up going to various projects as time goes on.

Here's an example to clarify,

Lets say he gets $2 million from kickstarter. He spends all $2 million of kickstarter money on wasteland 2.
There, he's done, all backer money was spent only on what they paid for.
Now, after release he makes another $1 million in first year from steam sales. 5% of 1 million is $50,000. So, with that $50 grand he backs one or more kickstarter projects. 2nd year he makes $500,000. 5% of that is $25k. In the 2nd year he pays $25k towards more projects.

If enough devs pledge some of their FUTURE profits (NOT kickstarter funds) then this entire thing could be much more self sustaining as the projects grow in popularity. Thus the term he used, kick it forward.

Even if I don't like a particular project he kickstarts, as long as he does it with future profits earned after the game is done, I'm ok with it.

This comment was edited on Mar 22, 2012, 00:12.
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