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On Guild Wars 2 Microtransactions

The ArenaNet Blog has a post by Mike OíBrien discussing microtransactions in Guild Wars 2, their upcoming MMORPG. He explains: "We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether itís an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think thatís important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it." In spite of how the original Guild Wars also used microtransactions, this is not going down well, as demonstrated by the 100+ pages of comments on the Guild Wars 2 Guru Forums on the topic. Thanks Titus_Nefarius.

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13. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 11:58 Keilun
 
InBlack wrote on Mar 21, 2012, 11:16:
But they are still using the F2P model...

LoL guys, did any of you really, REALLY believe that they can keep an MMO the size and scope of GW2 running on the initial purchase price alone?? Well in theory maybe they could. Apparently it worked for GW1. Afaik the first was basically a slightly more expanded version of Diablo2. This second one is supposed to be a persistent world MMO right??

Its Microstransactions all the way to the bank for Arenanet. I dont understand the nerdrage, they gotta make the money somehow...

It's not exactly nerdrage. We're just correcting your usage of the term F2P. I'm perfectly fine with this approach. F2P is literally that, no cost to play. Games that follow the F2P model are League of Legends. You don't have to buy the game to play it.

GW2 is using the one-time purchase supplemented with microtransaction model. If you didn't have to purchase it up front, then yes it'd be the F2P model, but it isn't, so it's a regular game purchasing model with microtransactions which is basically how GW1 was and I thought it worked quite well. I'm fairly confident it will work well in GW2 too.
 
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