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Wasteland 2 Kickstarter Update

The Wasteland 2 Kickstarter Page has a new update expressing enthusiasm for inXile entertainment's upcoming Wasteland sequel. There's also a Wasteland 2 Interview on GameBanshee talking with Brian Fargo about the project and its grassroots support. Here's a bit on that community element from the new Kickstarter update:

One friend of mine who worked with me there said recently he felt that in the beginning of the industry all the nerds were in charge, but then as the industry grew it changed, and now the guys that picked on the nerds got back on top. I think there was some great truth to that. We all hope this movement is bigger than just Tim Schafer or Brian Fargo as we want to get power back into the developers hands again. And the unbelievable Indie scene shows that there is momentum in that direction. The development community continues to pull itself together to ensure their success. They share tools, they share statistics, they share ideas, and the biggest donators in Kickstarter are always developers. All of this reminds me of the freshness the industry had in the late 80′s through mid 90′s in which creativity was being directed only by the gamers. The gamers will always rule at the end of the day.

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18. Re: Wasteland 2 Kickstarter Update Mar 18, 2012, 20:13 eunichron
 
Dev wrote on Mar 18, 2012, 19:56:
The $3 million for Tim's game isn't anywhere even approaching CLOSE to being enough for an AAA multiplatform title. Its not even enough for the marketing of such a game.

That brings up a good point as well. I hadn't seen figures in a while so I just looked it up, and the figure I saw was an average $18-28 million for a multiplatform title, and $10 million for a single platform title Source link.

So, how much of that goes into marketing and nothing else? Crowdsourcing has the benefit of cutting out marketing, moving on name recognition and word of mouth alone, which I'm sure would shave millions off that $18-28 million figure.

As I said before, it will be really interesting to follow the development of these games. There are still lots of questions and unknowns about how it will work out, but I can't wait to see where Schafer and Fargo are able to take this.
 
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