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Wasteland 2 Kickstarter Update

The Wasteland 2 Kickstarter Page has a new update expressing enthusiasm for inXile entertainment's upcoming Wasteland sequel. There's also a Wasteland 2 Interview on GameBanshee talking with Brian Fargo about the project and its grassroots support. Here's a bit on that community element from the new Kickstarter update:

One friend of mine who worked with me there said recently he felt that in the beginning of the industry all the nerds were in charge, but then as the industry grew it changed, and now the guys that picked on the nerds got back on top. I think there was some great truth to that. We all hope this movement is bigger than just Tim Schafer or Brian Fargo as we want to get power back into the developers hands again. And the unbelievable Indie scene shows that there is momentum in that direction. The development community continues to pull itself together to ensure their success. They share tools, they share statistics, they share ideas, and the biggest donators in Kickstarter are always developers. All of this reminds me of the freshness the industry had in the late 80′s through mid 90′s in which creativity was being directed only by the gamers. The gamers will always rule at the end of the day.

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14. Re: Wasteland 2 Kickstarter Update Mar 18, 2012, 19:22 eunichron
 
Jerykk wrote on Mar 18, 2012, 19:10:
Fargo really dislikes publishers and I for one think he's right, publishers are quickly on the way out.

I dislike publishers just as much as anyone but I don't think they're going anywhere. Crowdsourcing is fine for low-budget projects but it's not going to be enough for anything that requires high production values. You're never going to see anything like Skyrim, Mass Effect, Fallout: New Vegas, Batman: Arkham City, Deus Ex, Thief, Saints Row, GTA, etc, funded by crowdsourcing alone.

Plus, how many AAA games have been made through crowdsourcing as of now? We don't yet know what happens when a game goes over budget, or if they run out of development time, or the developers lose interest and leave the team (creating vaporware). Essentially, how are supporters compensated when a title can't be finished for whatever reason?

It sounds like a great idea, crowdsourced games that gamers actually want, and I sincerely hope it catches on, but we really have yet to see if it is a viable business model for a AAA title.
 
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