Hi-Rez Studios announces an April 12th release date for Tribes: Ascend, their upcoming multiplayer first-person shooter remake they are describing as the "world’s fastest shooter. They celebrate the news with a new Llama Island parody trailer: "Tribes is all about speed and movement," explains Todd Harris, Hi-Rez Studios Chief Operating Officer. "In fact the community uses the term llama to refer to a player moving too slowly, like a plodding llama. So this video demonstrates the perils of trying to capture a flag while going too slow. The outcome is predictable but no less tragic."
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Not sure of what physics issues are present. Physics in comparison with the original or just wonky physics in general?
Jetpacks are too weak and behave horribly under all circumstances. Having to mash the spacebar repeatedly just to turn is not smart design (yeah I switched MB2 and space, wanna fight about it?). Weapons are a total clusterfuck of varying inheritance. Piloting vehicles is just awkward across the board.
The maps are all shit, too, heavily favoring cappers (temple ruins was better in this regard). Nox is the only map I can't really complain about design wise, except it's too small.
Jetpacks *are* inefficient. Everyone from the old T1 days bitches about how fast they eat fuel and how relatively slowly, even with the energy pack, recharging is.
I miss T1/T2 skiing where you actually jumped as you hit the ground to maintain momentum. This "frictionless" skiing system is a little different and I miss the old systems.
Weapons... I dunno. The blast radius of the disc launcher has been reduced, and the blast radius is... funky. I've actually shot the ground close enough to have the enemy *inside* the blast cloud take no damage. Lag maybe? Doubtful.
And maps are atrocious. First, we need like 10-12 maps. Second, some of the classics need to come back, third, they're too small. Temple Ruins was actually a fun, old-school tribes map that they sadly immediately pulled out of rotation after one patch cycle. Fuckers.