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The Intel Software Network has the latest progress on their ongoing experimentation with creating practical applications for ray tracing technology. Though they point out that "most of today’s high-end gaming PCs are unable to render complex, dynamic, fully ray-traced games at high resolutions and frame rates," they offer a counter-intuitive explanation of how it can apply to tablets by way of that cloud everyone is so excited about: "But Intel work to offload complex ray-tracing calculations to the cloud could eventually enable highly realistic games to be played on smaller, more mobile systems." Thanks Ant via Slashdot.
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