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Tracing Rays Through the Cloud

The Intel Software Network has the latest progress on their ongoing experimentation with creating practical applications for ray tracing technology. Though they point out that "most of today’s high-end gaming PCs are unable to render complex, dynamic, fully ray-traced games at high resolutions and frame rates," they offer a counter-intuitive explanation of how it can apply to tablets by way of that cloud everyone is so excited about: "But Intel work to offload complex ray-tracing calculations to the cloud could eventually enable highly realistic games to be played on smaller, more mobile systems." Thanks Ant via Slashdot.

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13. Re: Tracing Rays Through the Cloud Mar 5, 2012, 18:28 killer_roach
 
Seems like Intel's trying desperately to get people to buy their chips one way or the other... and it's ironically somewhat their fault. They pushed the mobile trend to gain ground from AMD, only to find people could do small and low power better than them.

So now they're trying to position themselves as being glorified remote co-processors for smart phones and tablets.

Sad.
 
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