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id on DOOM 4 Images

While neither confirming nor denying the authenticity of the recent batch of screenshots purportedly from DOOM 4, id Software's Matthew Hooper took to Twitter to say that these are not representative of the game, saying: "Those images have nothing to do with what you're gonna see in Doom4. When we officially show things you'll see awesome." Thanks VG247.

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78. Re: id on DOOM 4 Images Mar 3, 2012, 00:37 Ray Marden
 
Graphically, id gave up on any real type of consistency outside of framerate. I don't care if image A looks great if image B looks like total crap. I would far prefer a game that looks consistently good with a good framerate. Toss in real time degradation of graphics, in-screen texture updating, and numerous drivers bugs, it really feels like a graphics failure.

Can you say fugly?

Even looking directly at the "unique texture" argument, a number of textures are repeated, a number of zones are repeated, a number of NPCs are repeated, etc. Further, the unique textures are greatly absent from the actual play zones. You get some nice vistas or sky boxes, but you cannot actually go and look at any of those things - your character is stuck on the narrow, linear path.

But, as others have noted, the game failed at reaching greatness for so many reasons other than the graphics. The bugs? The AI? The confined gameplay? The pointless world hubs? The good, but completely underutilized vehicle component? The weak gun play? The terrible story? The weak UI? Broken economy? Boring gameplay?
The game was weak, and graphically, the highs did not surpass the lows.
Thinking Quake is the last id game I really enjoyed playing,
Ray

This comment was edited on Mar 3, 2012, 05:37.
 
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