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Diablo III Launch Date Announcement Nears

A Message from Jay Wilson offers Blizzard's outlook on expectations for Diablo III, forced to react to a comment by a community manager on the topic that was widely taken as an official statement (thanks Blizzplanet). Jay responds to the idea of lowering expectations by raising them, and also raises expectations of when to expect the release of their action/RPG sequel, saying: "you can seriously expect a launch-date announcement from us in the near future. See, I didn’t say 'soon,' so I’m not taunting you. ;)" Here's word:

Jay Wilson wanted to share a message with the Diablo III community:

Some of you might have seen some headlines or a certain (obviously sarcastic) blue post that implies that we're unsteady about where Diablo III stands, and that you should temper your expectations when it comes to the next installment in the Diablo series.

Let me be clear: Nothing could be further from the truth.

As those of you in the beta have seen, the game is in good shape. Actually, I should say that the beta version of the game is in good shape. The latest full build we've been testing here in the office is in great shape.

We get a lot of sympathy from the other teams because of the long hours of crunch our design team is putting in, but the secret is that playing through the game as we do final tuning, bug fixes, and optimizations is a real joy. We always know a Blizzard game is almost ready when we have to ask members of the team to stop playing so they can get their work done. That’s definitely been the case around here.

We think you're going to love Diablo III when it's released, and speaking of release plans, you can seriously expect a launch-date announcement from us in the near future. See, I didn’t say “soon,” so I’m not taunting you. ;) You’ll know as soon as I know for sure the exact date.

And by the way, we want you to have high expectations for Diablo III and all Blizzard games. That’s what pushes us to try to make the best gaming experiences we possibly can. If Diablo III wasn’t a worthy next installment in the Diablo series, we wouldn’t release it. That’s the way we do it. That’s the way we’ve always done it.

As I’ve said many times in the recent past, we think Diablo III is coming along great and we can’t wait for you to get your hands on it. We’re doing all we can to ensure you have one hell of a time once you step foot in Sanctuary…

Also, I think Diablo is much more comparable to the Evil Dead series personally, and those just kept getting better. OK, I know a lot of you prefer Evil Dead 2 to Army of Darkness, but come on, Bruce Campbell fights a squad of little Bruce Campbells! Priceless. =)

Jay Wilson is the Game Director of Diablo 3, and wants to know “Hey, uh, what’s that you got on your face?” http://www.youtube.com/watch?v=vxBCSautRXY

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111. Re: Diablo III Launch Date Announcement Nears Feb 25, 2012, 12:11 MoreLuckThanSkill
 
All the DRM and lousy UI issues aside, the updated skill calculator is now more in line with what's in the beta:

Skill Calculator

namely, the horrible decision to have some runes unlock as late as level 59(of max level 60).

I think it would have made a LOT more sense to have all runes unlock by 30, as the skills do, instead of forcing people to play through all of Normal, Nightmare and Hell(leaving only Inferno Difficulty) to get to some runes. All skill related posts are ignored on the beta forums however. Blizzard does answer posts about chili recipes and other important topics though!

The beta plays pretty well in patch 13, but they also made some mind boggling decisions:

1)Spread runes out so Diablo 3 is now a "rush to max level to fully play" game.

2) Completely remove basic attack at level 2. This hampers or prevents a lot of the more esoteric builds, and really hinders the Witch Doctor in my opinion, who has no resource regeneration aside from passive mana regeneration. Admittedly, WD regen is fast, but you can still get yourself to zero mana, and not even be able to swing your weapon. Horrible decision.

3) insulting bad Skill UI. I am sure the intent was to make it easier for new players, but honestly they have gone several steps backward.

4) Remove Repair from the blacksmith. Repair is now on random innkeepers and merchants. No explanation or logical reason for this change.


 
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