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Diablo III Launch Date Announcement Nears

A Message from Jay Wilson offers Blizzard's outlook on expectations for Diablo III, forced to react to a comment by a community manager on the topic that was widely taken as an official statement (thanks Blizzplanet). Jay responds to the idea of lowering expectations by raising them, and also raises expectations of when to expect the release of their action/RPG sequel, saying: "you can seriously expect a launch-date announcement from us in the near future. See, I didn’t say 'soon,' so I’m not taunting you. ;)" Here's word:

Jay Wilson wanted to share a message with the Diablo III community:

Some of you might have seen some headlines or a certain (obviously sarcastic) blue post that implies that we're unsteady about where Diablo III stands, and that you should temper your expectations when it comes to the next installment in the Diablo series.

Let me be clear: Nothing could be further from the truth.

As those of you in the beta have seen, the game is in good shape. Actually, I should say that the beta version of the game is in good shape. The latest full build we've been testing here in the office is in great shape.

We get a lot of sympathy from the other teams because of the long hours of crunch our design team is putting in, but the secret is that playing through the game as we do final tuning, bug fixes, and optimizations is a real joy. We always know a Blizzard game is almost ready when we have to ask members of the team to stop playing so they can get their work done. That’s definitely been the case around here.

We think you're going to love Diablo III when it's released, and speaking of release plans, you can seriously expect a launch-date announcement from us in the near future. See, I didn’t say “soon,” so I’m not taunting you. ;) You’ll know as soon as I know for sure the exact date.

And by the way, we want you to have high expectations for Diablo III and all Blizzard games. That’s what pushes us to try to make the best gaming experiences we possibly can. If Diablo III wasn’t a worthy next installment in the Diablo series, we wouldn’t release it. That’s the way we do it. That’s the way we’ve always done it.

As I’ve said many times in the recent past, we think Diablo III is coming along great and we can’t wait for you to get your hands on it. We’re doing all we can to ensure you have one hell of a time once you step foot in Sanctuary…

Also, I think Diablo is much more comparable to the Evil Dead series personally, and those just kept getting better. OK, I know a lot of you prefer Evil Dead 2 to Army of Darkness, but come on, Bruce Campbell fights a squad of little Bruce Campbells! Priceless. =)

Jay Wilson is the Game Director of Diablo 3, and wants to know “Hey, uh, what’s that you got on your face?” http://www.youtube.com/watch?v=vxBCSautRXY

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36. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 13:56 Alamar
 
TurdFergasun wrote on Feb 24, 2012, 13:39:
i'd like to make an announcement that i've come to after much delibertaion: that is i've committed my full resources to broadening my game market, to possibly include thinking about an upcoming game from blizzard which may or may not be purchased at an as of yet, unknown timeframe which studies will show in a forward thinking approach to game purchasing that with due diligence and aggregated results which will generate a leading edge in the industry of choosing a game to possibly play at a synergistic moment in the future.

If I were a plus-one'r, I would so be doing that here...

Fion wrote on Feb 24, 2012, 13:11:
You click on a slot to see what skills you can put in there but it only shows the first few skills available and nothing else, so it's impossible to see what kind of stuff you'll unlock at later levels. It just needs a lot of work.

This is likely a design decision... The merit (pro) is that people don't get spammed with a ton of information early on, that doesn't matter early on...

For those of us that want all the data now, we have online resources...

And I'm not saying it's a good design... Just offering what I think the reason for it is, and why it's good (for some players). Personally, I hate it... I want to know, at level 1, what all the skills (and runes, that you also can't see until level 6 at all) available are, so I can get a feel for what a class will be like. And I'll admit that it's moot, because I'm enjoying the combat (and hopeful it really is more challenging - not just overpoweringly hard past normal, or even just later in the story), and played each class enough to enjoy it (love AOE), so will likely play them all at least to the end boss Diablo : )

I hate that it doesn't save my gameplay settings, so I have to re-enabled displaying numbers (another thing I like that their base demographic doesn't, but at least it's toggle'able, like peek-ahead-skill-view should be) and toggling item names (on the ground), but it saves the graphic options just fine... Guess I should be thankful for that ; )

-Alamar
 
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