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| [Feb 23, 2012, 10:27 am ET] - Share - Viewing Comments |
The Terraria Website has word that development the game is at an end (thanks nin via Rock, Paper, Shotgun). Here's word: The future of Terraria has been highly debated as of late, not just with the community, but for us as well. The last year has been a crazy ride! When I started on this game, I just had a few ideas of what I thought would make a fun game. I had no idea that it would receive so much attention. I want to thank all of you for supporting us and making this game's success possible.
After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.
For those that haven't already heard, Finn "Tiy" Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It's looking to be a lot of fun, so make sure to check it out if you haven't already!
Thanks again for all your support, and I am very much looking forward to providing you with something much better than Terraria in the future!
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| 10. |
Re: Terraria Grounded |
Feb 23, 2012, 11:33 |
The Pyro |
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The end of official new content can actually be a good thing if you think about it. Modders no longer have to worry about future changes breaking their mods, so they're free to improve more aspects of the game.
I agree that the volume of content added since release is quite impressive. I find it ridiculous that anyone would stop their feet and demand more, especially given the game's low price point.
In the future I hope to see more mods which improve the world generation process. There's a lot of room for cool stuff there - I'd love to dive into it myself if I had time. |
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