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Gabe Newell on Valve Hardware and Owning Steam Games

An interview on The PA Report talks with Valve's Gabe Newell, discussing some general topics with Valve's Managing Director, whose beard is growing in nicely (though not to the magnificent degree mine has at this point). The discussion covers things like his work schedule, his fascination with wearable computers, the possibility Valve might someday sell hardware, pricing games on Steamand more (thanks nin). He also offers responses to questions about to what degree customers won games purchased on Steam:

But even from kind of a more general point of view, you have services like Steam or Origin where these many purchases and micro-transactions and all these transactions weíre making through multiple companies are kind of tied to this overreaching account. Do you have lawyers who kind of look at the legal implication of where exactly you fit into that relationship?

Yeah, we have lawyers who look at stuff all the time, Iím not sure Iím answering your question directly. Itís sort of like this kind of messy issue, and it doesnít really matter a whole lot what the legal issues are, the real thing is that you have to make your customers happy at the end of the day and if youíre not doing that it doesnít really matter what you think about various supreme court decisions or EU decisions. If youíre not making your customers happy youíre doing something stupid and we certainly always want to make our customers happy. And I think we have a track record of having done that.

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42. Re: Gabe Newell on Valve Hardware and Owning Steam Games Feb 20, 2012, 15:45 TheEmissary
 
Mashiki Amiketo wrote on Feb 20, 2012, 10:48:
Cutter wrote on Feb 20, 2012, 10:45:
Not having new HL in so long is not making me happy, Gabe. Not by a long shot!
Yeah. Why do I get a feeling they're waiting for "next gen" consoles.

It wouldn't surprise me if part of the HL3 delay is that Valve is waiting for a certain level of hardware to become the norm. I however think the real reason for the delay is that Valve is notorious taking what ever is required to finish a game to their standards. "Valve Time".

If you look in the past it becomes clearer that it is business as usual. The first Half-life came out in 1998 and then 6 years later Half-Life2 was released. There is an even longer delay if you consider the Team Fortress series. Valve's Team Fortress Classic was released in 1999 and the sequel TF2 was released in 2007 a 8 year gap. They have admitted that episodic model failed them so going back to their old development model isn't surprising.
 
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