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| [Feb 12, 2012, 6:12 pm ET] - Share - Viewing Comments |
Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.
Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.
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Re: Op Ed |
Feb 14, 2012, 05:15 |
Bhruic |
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Therefore, if Obsidian made a spiritual successor to PST, these consumers would be happy. It would depend on the direction that they took. While I think Fallout 3 was a good game, there were quite a few people who were fans of the original 2 who didn't like it. Obviously that wasn't a Kickstarter project, but there's no reason to believe that similar results couldn't take place with sequels to other popular games. Removing the publisher gives more freedom, but that doesn't mean the freedom is going to go in a direction people enjoy. Peter Molynieux, for example, seems to have had a lot of freedom in his game designs, but Black & White doesn't really compare to Populous.
Personally, I suspect this system will be beneficial to low budget indie games, and help out the odd mid budget "name recognition" company, but it's not going to be the "wave of the future". Although just accomplishing those two goals will make it worth it regardless. |
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