|
|
 |
| [Feb 12, 2012, 6:12 pm ET] - Share - Viewing Comments |
Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.
Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 50. |
Re: Op Ed |
Feb 13, 2012, 15:46 |
Beamer |
|
|
For the record, I'm not saying this can't work. I'm saying this isn't the savior.
Again, ASeven is an idiot. I'm just saying that we shouldn't sit here going "this is awesome, I'm going to fund the shit out of some games. All these games will get a million dollars and we'll have Populous 1000 because Microsoft is the only reason Molyneaux isn't making games we want to play!"
I'm saying this is an anomaly, that Kickstarter will probably be totally saturated with shit projects due to this, and that $60k is essentially the upper limit anyone that didn't make a Monkey Island game has been reaching and that I see that unlikely to change. This is more than enough for many projects. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.