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| [Feb 12, 2012, 6:12 pm ET] - Share - Viewing Comments |
Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.
Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.
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Re: Op Ed |
Feb 13, 2012, 10:21 |
ASeven |
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Beamer wrote on Feb 13, 2012, 10:08:
ASeven wrote on Feb 13, 2012, 10:00:
Beamer wrote on Feb 13, 2012, 07:43: He's right in saying that this can never take off. Like I said in a prior post, had this not been Ron Gilbert and Tim Schafer it would have earned $60,000 like every other video game kickstarter. Link and Link. Don't let facts get in the way to your rants to protect your beloved industry though.
Once again the industry's mentality that to develop a game you need millions surfaces when it's been proven by many indies you don't need to spend millions to develop a great game. (Amnesia, for instance) Uh, buddy? Your links do not contradict what I said. I said that, by and large, video game kickstarters top off around $60k, and this was an exception due to the names involved. Your links are: 1) Discussing movies, not games 2) Discussing high level numbers, not numbers for individual projects
So you made absolutely no point and, like in Billy Madison, we're probably all dumber for allowing you to try. I would say that the entertainment business relies on the same philosophy in the end, that you need millions to produce anything, movies, music, games, and that those links and the indie scene proves the mainstream gaming scene needs a paradigm shift from investing millions to investing a lot less and make a lot more, like pretty much any other industries do. Those links prove that, yeah, you don't need millions to make great products and that kickstarter, on that front, is a viable alternative of funding. But guess you missed the point again which in your history of whiteknighting a crumbling industry it really makes everyone reading your rants all the more dumb.
Oh, and that illusion you have about the industry not collapsing? Tell that to the Financial Times, or will you get delusional enough to also argue against the FT? Retail levels of the industry below 2004 levels? Ouch. But hey, keep on saying everything's ok and keep on being the blind, deaf, dumb monkeys all in one, we appreciate the entertainment.
In b4 Beamer says the digital market growth will keep the publishers afloat when the vast majority of their revenues comes from the retail console market that's contracting to below 2004 levels. |
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