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Skyrim IAAS Game of the Year

This announcement (Adobe Acrobat format) announces the winners of the 15th annual Interactive Achievement Awards (IAAs). The big winner this year was The Elder Scrolls V: Skyrim, Bethesda's RPG sequel:

The night’s big winner was The Elder Scrolls V: Skyrim, which grabbed Game of the Year honors and a total of five (5) awards in recognition of its excellent storytelling and extensive and immersive world. Other big winners included the blockbuster Uncharted 3: Drake’s Deception, which was recognized for technical achievements that brought the game to life, walked away with a total of three (3) IAAs. Likewise, the cross-over hit puzzle-platformer Portal 2 walked away with three (3) IAAs. The energetic motion game Fruit Ninja Kinect sliced and diced the competition to come out on top as Casual Game of the Year. Continuing to be a hot topic in the industry, Social and Mobile gaming took flight with Infinity Blade II taking Mobile Game of the Year and The Sims Social winning Social Networking Game of the Year.

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48. Re: Skyrim IAAS Game of the Year Feb 14, 2012, 00:33 ^Drag0n^
 
I guess that we'll have to agree to disagree... Many of the books have pertinent information about many puzzles in the game (i. e. Pillar puzzle solutions hidden in texts, information on locations that you might find otherwise, but with difficulty).

I also take exception to the lack of branching comment: for instance, if you are allied with the Blades, you will have make a tough decision about the resident at The Throat of the World. Should you join the Dark Brotherhood, you risk alliances you have throughout Skyrim when you execute contracts.

Everyone talks about how great Deus Ex was, but consider: at the end of that game every decision you made didn't matter at all. All that mattered was which of the four buttons you pressed. Not who or how many people you killed or didn't kill. Just what button you pressed.

Honestly? THAT was a letdown.

^D^
 
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"Never start a fight, but always finish it."
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